CameraPhysical
Essential parameters
| 이름 | 타입 | 기본값 | 권장값 | 노출 여부 | 값 범위 |
|---|---|---|---|---|---|
| specify_fov | bool | false | true | X | true/false |
| fov | float | 1.5708 | X | 0 - π | |
| shutter_speed | float | 300 | O | 1 - ∞ |
Trivial parameters
아래 파라미터는 vrscene에 기록할 필요도 없고 사용자에게 노출할 필요도 없습니다.
- type: integer = 0, 0-still camera; 1-movie camera; 2- video camera
- film_width: float = 36, film gate in mm
- focal_length: float = 40, focal length in mm
- zoom_factor: float = 1, zoom factor
- distortion: float = 0, distortion
- distortion_type: integer = 0, 0-quadratic; 1-cubic; 2-lens file; 3-texture
- f_number: float = 8, f-stop
- lens_shift: float = 0, lens shift
- shutter_angle: float = 180, shutter angle in degrees
- shutter_offset: float = 0, shutter offset in degrees
- latency: float = 0, shutter latency in seconds
- ISO: float = 200, [UI] minValue=(0)
- specify_focus: bool = false
- focus_distance: float = 200, focus distance in world units
- targeted: bool = true, 1-specify a target distance; 0-target distance not specified
- target_distance: float = 200, target distance
- dof_display_threshold: float = 0.001, display threshold for depth-of-field
- exposure: bool = true, 1- exposure color correction; 0-disable exposure color correction
- white_balance: color = Color(1, 1, 1)
- vignetting: float = 1, Strength of vignetting effect
- blades_enable: bool = false, 1- enable Bokeh effects; 0- disable Bokeh effects
- blades_num: integer = 5, number of blades - 0 means its disabled
- blades_rotation: float = 0, blade rotation in radians
- center_bias: float = 0, center bias
- anisotropy: float = 0, Bokeh anisotropy
- use_dof: bool = false, [UI] displayName=(Enable DOF)
- use_moblur: bool = false, [UI] displayName=(Enable Motion Blur)
- subdivs: integer = 1
- dont_affect_settings: bool = false, This is here so we can suppress a PhysicalCamera node from affecting the main VRayRenderer sequence and frame data.
- lens_file: string = "", LENS file with camera lens-type image distortion description
- horizontal_shift: float = 0, the horizontal lens shift
- horizontal_offset: float = 0, The horizontal offset
- vertical_offset: float = 0, The vertical offset
- distortion_tex: acolor texture, [UI] displayName=(Distortion texture), enable=(::distortion_type=3)
- bmpaperture_enable: bool = false, 1- enable the use of bitmap aperture; 0- disable bitmap aperture
- bmpaperture_resolution: integer = 512, texture sampling resolution for the importance sampling
- bmpaperture_tex: acolor texture, [UI] enable=(::bmpaperture_enable=1), displayName=(Bitmap aperture texture), attributes=(textureSlot)
- optical_vignetting: float = 0, optical vignetting ("cat's eye bokeh") amount
- bmpaperture_affects_exposure: bool = true, This will make the Bitmap Aperture's size and shape affect the exposure
- enable_thin_lens_equation: bool = true, Determine if the focus distance will affect the fov or focal length calculation due to thin lens equation