CameraPhysical

Essential parameters

이름 타입 기본값 권장값 노출 여부 값 범위
specify_fov bool false true X true/false
fov float 1.5708 X 0 - π
shutter_speed float 300 O 1 - ∞

Trivial parameters

아래 파라미터는 vrscene에 기록할 필요도 없고 사용자에게 노출할 필요도 없습니다.

  • type: integer = 0, 0-still camera; 1-movie camera; 2- video camera
  • film_width: float = 36, film gate in mm
  • focal_length: float = 40, focal length in mm
  • zoom_factor: float = 1, zoom factor
  • distortion: float = 0, distortion
  • distortion_type: integer = 0, 0-quadratic; 1-cubic; 2-lens file; 3-texture
  • f_number: float = 8, f-stop
  • lens_shift: float = 0, lens shift
  • shutter_angle: float = 180, shutter angle in degrees
  • shutter_offset: float = 0, shutter offset in degrees
  • latency: float = 0, shutter latency in seconds
  • ISO: float = 200, [UI] minValue=(0)
  • specify_focus: bool = false
  • focus_distance: float = 200, focus distance in world units
  • targeted: bool = true, 1-specify a target distance; 0-target distance not specified
  • target_distance: float = 200, target distance
  • dof_display_threshold: float = 0.001, display threshold for depth-of-field
  • exposure: bool = true, 1- exposure color correction; 0-disable exposure color correction
  • white_balance: color = Color(1, 1, 1)
  • vignetting: float = 1, Strength of vignetting effect
  • blades_enable: bool = false, 1- enable Bokeh effects; 0- disable Bokeh effects
  • blades_num: integer = 5, number of blades - 0 means its disabled
  • blades_rotation: float = 0, blade rotation in radians
  • center_bias: float = 0, center bias
  • anisotropy: float = 0, Bokeh anisotropy
  • use_dof: bool = false, [UI] displayName=(Enable DOF)
  • use_moblur: bool = false, [UI] displayName=(Enable Motion Blur)
  • subdivs: integer = 1
  • dont_affect_settings: bool = false, This is here so we can suppress a PhysicalCamera node from affecting the main VRayRenderer sequence and frame data.
  • lens_file: string = "", LENS file with camera lens-type image distortion description
  • horizontal_shift: float = 0, the horizontal lens shift
  • horizontal_offset: float = 0, The horizontal offset
  • vertical_offset: float = 0, The vertical offset
  • distortion_tex: acolor texture, [UI] displayName=(Distortion texture), enable=(::distortion_type=3)
  • bmpaperture_enable: bool = false, 1- enable the use of bitmap aperture; 0- disable bitmap aperture
  • bmpaperture_resolution: integer = 512, texture sampling resolution for the importance sampling
  • bmpaperture_tex: acolor texture, [UI] enable=(::bmpaperture_enable=1), displayName=(Bitmap aperture texture), attributes=(textureSlot)
  • optical_vignetting: float = 0, optical vignetting ("cat's eye bokeh") amount
  • bmpaperture_affects_exposure: bool = true, This will make the Bitmap Aperture's size and shape affect the exposure
  • enable_thin_lens_equation: bool = true, Determine if the focus distance will affect the fov or focal length calculation due to thin lens equation

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