GeomStaticMesh

Essential parameters

이름 타입 기본값 권장값 노출 여부 값 범위
vertices vector list n/a X n/a
faces integer list n/a X n/a
normals vector list n/a X n/a
faceNormals integer list n/a X n/a
map_channels list n/a X n/a
face_mtlIDs integer list n/a X n/a

Trivial parameters

아래 파라미터는 vrscene에 기록할 필요도 없고 사용자에게 노출할 필요도 없습니다.

  • map_channels_names: string, unlimited list, A list containing the names of the mapping channels.
  • edge_visibility: integer, unlimited list, A list of edge visibility flags, each integer in the list has edge visibility information for 10 consecutive faces
  • shaders_names: list, unlimited list, A list of shader names; each item is a list of 2 elements - 0: face material ID, 1: shader name
  • smooth_derivs: list, unlimited list, A list of mapping channels with smooth derivs; this can also be a single boolean value to specify whether all channels are smooth.
  • weld_threshold: float = -1, If this parameter is present, the vertices of the mesh which are within the given threshold of one another will be welded. If absent or negative, no welding is performed.
  • reference_mesh: plugin, The reference mesh which is used to calculate the uvw coordinates when a 3d placement is used.
  • reference_transform: transform, The transform of the reference mesh.
  • primary_visibility: bool = true, If off shading an intersection with this mesh will not generate a gbuffer.
  • dynamic_geometry: bool = false, When this flag is true V-Ray will use dynamic geometry for this mesh(instead of copying the mesh many times in the BSP tree, only the bounding box will be present many times and ray intersections will occur in a separate object space BSP tree)
  • smooth_uv_borders: bool = true, True to smooth UVs at mesh borders when rendering this mesh as a subdivision surface.
  • smooth_uv: bool = true, True to smooth UVs when rendering this mesh as a subdivision surface.
  • velocities: vector, unlimited list, Per vertex velocities, taken from a ColorSet in Maya
  • first_poly_vertices: integer, unlimited list, A list of indices of the first vertices of the polygons of degree greater than 4
  • osd_subdiv_enable: bool = true, True to enable OpenSubdiv subdivision.
  • osd_subdiv_level: integer = 0, Level of OpenSubdiv subdivision. 0 means no subdivison.
  • osd_subdiv_type: integer = 0, Type of OpenSubdiv subdivision. 0 - Catmull Clark, 1 - Loop
  • osd_subdiv_uvs: bool = true, True to smooth UVs when applying subdivision with OpenSubdiv
  • osd_preserve_map_borders: integer = 1, Different modes for subdividing the uv boundaries with OpenSubdiv. The valid values are: 0 - none; 1 - internal; 2 - all
  • osd_preserve_geometry_borders: bool = false, True to keep the geometry boundaries in place while subdividing the mesh with OpenSubdiv.
  • edge_creases_vertices: integer, unlimited list, The indices of the vertices of the creased edges. Contains two indices per edge.
  • edge_creases_sharpness: float, unlimited list, Sharpness values for each creased edge.
  • vertex_creases_vertices: integer, unlimited list, A list of creased vertices.
  • vertex_creases_sharpness: float, unlimited list, The sharpness values of the creased vertices.

results matching ""

    No results matching ""