SettingsIrradianceMap

Essential parameters

이름 타입 기본값 권장값 노출 여부 값 범위
subdivs integer 50 n/a O 1 - ∞
interp_samples integer 20 n/a O 1 - ∞

Trivial parameters

아래 파라미터는 vrscene에 기록할 필요도 없고 사용자에게 노출할 필요도 없습니다.

  • min_rate: integer = -3, [UI] displayName=(Min rate), minValue=(-100), maxValue=(100)
  • max_rate: integer = 0, [UI] displayName=(Max rate), minValue=(-100), maxValue=(100)
  • calc_interp_samples: integer = 15, Samples looked up during the prepass phase
  • interp_frames: integer = 2, Number of frames to load for the animation irradiance map mode (0 is just the current frame, 1 is one frame before and after etc).
  • color_threshold: float = 0.3, Sensitivity to changes in GI intensity
  • normal_threshold: float = 0.1, Sensitivity to changes in surface normals
  • distance_threshold: float = 0.1, Sensitivity to object proximity
  • detail_enhancement: bool = false, True if additional DMC sampling should be used to enhance details.
  • detail_radius: float = 60, Radius for the detail sampling in pixels.
  • detail_subdivs_mult: float = 0.3, A multiplier for the subdivs when doing detailed sampling.
  • detail_scale: integer = 0, The scale mode for the detail enhancement.
  • randomize_samples: bool = true, If true, prepass samples will be randomly displaced
  • interpolation_mode: integer = 1, [UI] enum=(0:Weighted average; 1:Least-squares fit; 2:Local Delaunay triangulation; 3:Least-squares with Voronoi weights), displayName=(Interpolation mode)
  • lookup_mode: integer = 3, Type of sample look-up
  • mode: integer = 0, [UI] enum=(0:Single frame; 1:Multiframe incremental; 2:From file; 3:Add to current map; 4:Incremental add to current map; 5:Bucket mode; 6:Animation (prepass); 7:Animation (rendering)), displayName=(Mode)
  • dont_delete: bool = true, If true, the map will not be deleted from memory at the end of the rendering
  • file: string = "", [UI] enable=(::mode=2; ::mode=7), displayName=(Irradiance File), fileAsset=(vrmap), fileAssetNames=(V-Ray Irradiance map)
  • show_samples: bool = false, If true, the samples in the map will be shown in the final rendering
  • show_calc_phase: bool = true, Shows the prepasses
  • show_direct_light: bool = false, Shows the direct light during the prepasses (although VRay doesn't need it)
  • multiple_views: bool = false, True to calculate the irradiance map from multiple viewpoints along the camera path.
  • multipass: bool = true, If true, V-Ray will do several prepasses; if false, only one prepass at the image resolution will be made
  • check_sample_visibility: bool = false, If true, sample visibility will be checked during final rendering
  • auto_save: bool = false, If true, the map will be automatically saved at the end of the rendering
  • auto_save_file: string = "", [UI] enable=(::mode!=2, ::mode!=5, ::mode!=7, ::auto_save=1), displayName=(Auto save file), fileAsset=(vrmap), fileAssetNames=(V-Ray Irradiance map), fileAssetOp=(save)

results matching ""

    No results matching ""