Node
Essential parameters
| 이름 | 타입 | 기본값 | 권장값 | 노출 여부 | 값 범위 |
|---|---|---|---|---|---|
| transform | transform | X | n/a | ||
| geometry | plugin | X | n/a | ||
| material | plugin | X | n/a | ||
| objectID | integer | 0 | n/a | X | n/a |
Trivial parameters
아래 파라미터는 vrscene에 기록할 필요도 없고 사용자에게 노출할 필요도 없습니다.
- volume: plugin
- nsamples: integer = 0, Number of transform samples
- lights: plugin, unlimited list
- visible: bool = true, true if the object is renderable (visible) and false otherwise; it only makes sense to use this parameter if it is animated, or if another object depends on this node but it must not be rendered
- user_attributes: string = "", A list of user defined attributes
- primary_visibility: bool = true, If off shading an intersection with this mesh will not generate a gbuffer.
- time_for_geometry: float = 0, If this is used (controlled by 'use_time_for_geometry') it will be given as the time for which the instance should be created and the geometry should be compiled for geometry that supports the StaticGeomSourceForTimeInterface interface. Note that this time will not be used for the transform of the node - the current frame time will be used for that
- use_time_for_geometry: bool = false, If true the 'time_for_geometry' parameter will be used