UVWGenMayaPlace2dTexture
Essential parameters
| 이름 | 타입 | 기본값 | 권장값 | 노출 여부 | 값 범위 |
|---|---|---|---|---|---|
| repeat_u | float | 1 | X | -∞ - +∞ | |
| repeat_v | float | 1 | X | -∞ - +∞ | |
| offset_u | float | 0 | X | -∞ - +∞ | |
| offset_v | float | 0 | X | -∞ - +∞ | |
| mirror_u | bool | false | X | true/false | |
| mirror_v | bool | false | X | true/false | |
| wrap_u | bool | true | X | true/false | |
| wrap_v | bool | true | X | true/false | |
| rotate_uv | float | 0 | X | 0 - 2π |
Trivial parameters
아래 파라미터는 vrscene에 기록할 필요도 없고 사용자에게 노출할 필요도 없습니다.
- uvw_channel: integer = 1
- uvw_channel_tex: integer texture, Used when more than one mesh has UV linking specified for this 2d placement. If present will override uvw_channel.
- uvwgen: plugin, Optional UVWGen from which the initial uvw coordinates will be taken, instead of the surface point
- coverage_u: float = 1
- coverage_u_tex: float texture = 1
- coverage_v: float = 1
- coverage_v_tex: float texture = 1
- translate_frame_u: float = 0
- translate_frame_u_tex: float texture = 0
- translate_frame_v: float = 0
- translate_frame_v_tex: float texture = 0
- rotate_frame: float = 0, [UI] units=(radians)
- rotate_frame_tex: float texture = 0
- stagger: bool = false
- clamp_u: bool = false, Clamp the 'U' coordinate when accessing texture coordinate outside the [0,1] range
- clamp_v: bool = false, Clamp the 'V' coordinate when accessing texture coordinate outside the [0,1] range
- repeat_u_tex: float texture = 1
- repeat_v_tex: float texture = 1
- offset_u_tex: float texture = 0
- offset_v_tex: float texture = 0
- rotate_uv_tex: float texture = 0
- noise_u: float = 0
- noise_u_tex: float texture = 0
- noise_v: float = 0
- noise_v_tex: float texture = 0
- nsamples: integer = 1, The number of parameter samples to take for motion blur. 0 means the global value. 1 means motion blur should be disabled for this plugin.
- uv_set_name: string = "", The name of the uv channel that should be used.