UVWGenMayaPlace2dTexture

Essential parameters

이름 타입 기본값 권장값 노출 여부 값 범위
repeat_u float 1 X -∞ - +∞
repeat_v float 1 X -∞ - +∞
offset_u float 0 X -∞ - +∞
offset_v float 0 X -∞ - +∞
mirror_u bool false X true/false
mirror_v bool false X true/false
wrap_u bool true X true/false
wrap_v bool true X true/false
rotate_uv float 0 X 0 - 2π

Trivial parameters

아래 파라미터는 vrscene에 기록할 필요도 없고 사용자에게 노출할 필요도 없습니다.

  • uvw_channel: integer = 1
  • uvw_channel_tex: integer texture, Used when more than one mesh has UV linking specified for this 2d placement. If present will override uvw_channel.
  • uvwgen: plugin, Optional UVWGen from which the initial uvw coordinates will be taken, instead of the surface point
  • coverage_u: float = 1
  • coverage_u_tex: float texture = 1
  • coverage_v: float = 1
  • coverage_v_tex: float texture = 1
  • translate_frame_u: float = 0
  • translate_frame_u_tex: float texture = 0
  • translate_frame_v: float = 0
  • translate_frame_v_tex: float texture = 0
  • rotate_frame: float = 0, [UI] units=(radians)
  • rotate_frame_tex: float texture = 0
  • stagger: bool = false
  • clamp_u: bool = false, Clamp the 'U' coordinate when accessing texture coordinate outside the [0,1] range
  • clamp_v: bool = false, Clamp the 'V' coordinate when accessing texture coordinate outside the [0,1] range
  • repeat_u_tex: float texture = 1
  • repeat_v_tex: float texture = 1
  • offset_u_tex: float texture = 0
  • offset_v_tex: float texture = 0
  • rotate_uv_tex: float texture = 0
  • noise_u: float = 0
  • noise_u_tex: float texture = 0
  • noise_v: float = 0
  • noise_v_tex: float texture = 0
  • nsamples: integer = 1, The number of parameter samples to take for motion blur. 0 means the global value. 1 means motion blur should be disabled for this plugin.
  • uv_set_name: string = "", The name of the uv channel that should be used.

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