TexSky

Essential parameters

이름 타입 기본값 권장값 노출 여부 값 범위
sun plugin n/a X n/a
sun_dir_only integer 0 1 X 0, 1

Trivial parameters

아래 파라미터는 vrscene에 기록할 필요도 없고 사용자에게 노출할 필요도 없습니다.

  • transform: transform
  • target_transform: transform
  • turbidity: float = 3, Determines the amount of dust in the air and affects the color of the sun and sky. Smaller values produce a clear/blue sky, larger values yellow and orange
  • ozone: float = 0.35, Affects the color of the sun light (between 0.0 and 1.0). Smaller values make the sunlight more yellow, larger values make it blue
  • water_vapour: float = 2
  • intensity_multiplier: float = 1, [UI] minValue=(0)
  • size_multiplier: float = 1, Controls the visible size of the sun. Affects the appearance of the sun disc as seen by the camera and reflections, as well as the blurriness of the sun shadows
  • filter_color: color = Color(1, 1, 1), Sunlight color. Used to add user control to light color definition
  • ground_albedo: color = Color(0.2, 0.2, 0.2), Reflective property of the "ground". Affects sky-dome brightness and color
  • blend_angle: float = 5.73917, The angle (in degrees) (up from the horizon) where the sky starts to blend with the ground albedo. Values close to 0.0 produce a sharper horizon line, while larger values produce a softer horizon line.
  • horizon_offset: float = 0, Horizon offset under the sky-dome. Allows the user to manually lower the horizon line.
  • color_mode: integer = 0, This option affects the way the color in the Filter color parameter affects the color of the sun
  • up_vector: vector = Vector(0, 0, 1)
  • invisible: bool = false, When on, this option makes the sun invisible, both to the camera and to reflections
  • horiz_illum: float = 25000, Specifies the intensity (in lx) of the illumination on horizontal surfaces coming from the sky
  • sky_model: integer = 0, Selects the procedural model used to simulate the TexSky texture

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