TexSky
Essential parameters
| 이름 | 타입 | 기본값 | 권장값 | 노출 여부 | 값 범위 |
|---|---|---|---|---|---|
| sun | plugin | n/a | X | n/a | |
| sun_dir_only | integer | 0 | 1 | X | 0, 1 |
Trivial parameters
아래 파라미터는 vrscene에 기록할 필요도 없고 사용자에게 노출할 필요도 없습니다.
- transform: transform
- target_transform: transform
- turbidity: float = 3, Determines the amount of dust in the air and affects the color of the sun and sky. Smaller values produce a clear/blue sky, larger values yellow and orange
- ozone: float = 0.35, Affects the color of the sun light (between 0.0 and 1.0). Smaller values make the sunlight more yellow, larger values make it blue
- water_vapour: float = 2
- intensity_multiplier: float = 1, [UI] minValue=(0)
- size_multiplier: float = 1, Controls the visible size of the sun. Affects the appearance of the sun disc as seen by the camera and reflections, as well as the blurriness of the sun shadows
- filter_color: color = Color(1, 1, 1), Sunlight color. Used to add user control to light color definition
- ground_albedo: color = Color(0.2, 0.2, 0.2), Reflective property of the "ground". Affects sky-dome brightness and color
- blend_angle: float = 5.73917, The angle (in degrees) (up from the horizon) where the sky starts to blend with the ground albedo. Values close to 0.0 produce a sharper horizon line, while larger values produce a softer horizon line.
- horizon_offset: float = 0, Horizon offset under the sky-dome. Allows the user to manually lower the horizon line.
- color_mode: integer = 0, This option affects the way the color in the Filter color parameter affects the color of the sun
- up_vector: vector = Vector(0, 0, 1)
- invisible: bool = false, When on, this option makes the sun invisible, both to the camera and to reflections
- horiz_illum: float = 25000, Specifies the intensity (in lx) of the illumination on horizontal surfaces coming from the sky
- sky_model: integer = 0, Selects the procedural model used to simulate the TexSky texture